After playing 300 hours of the thing, I had never gotten bored of it in the slightest. Unexplored breathed new life into an ancient genre and brought the traditional roguelite/like into the 21st century in a way that few other games bar Caves of Qud were able to achieve. The first Unexplored by Ludomotion in 2017 was a roguelite that felt so much like a traditional roguelike that the most accurate comparisons were Rogue and its classic descendants like Nethack. Your character is more of an archeologist and explorer than a fighter, and the real fun of the game is piecing together a mystery or finding unique treasures or stumbling upon a cave system. Exploration has always been as important as actually fighting monsters. How do you make a roguelite where combat isn’t the primary mechanic? In Unexplored 2: The Wayfarer’s Legacy, the latest game from Dutch developer Ludomotion, combat has been largely de-emphasized in favor of that exploration. Roguelike and roguelite games are more popular than ever, despite their origins going back to the original Rogue in 1980.
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